gaming systems history

From Coleco Vision To Iphone Games: Some High Water Marks In Video Game Design History – Part 4

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Street Fighter II (arcade) – Developed by Capcom as a follow-up to their much maligned original Street Fighter title, Street Fighter II (SF2) solidified the company as the industry leader in fighting game design. In searching for the standout design elements of SF2, the search begins and ends with the games incredible balance. Featuring 8 characters, SF2 presented players with more character options than most arcade games up to that point. Faced with this large selection, many players chose one of the games stars (Ken & Ryu) as their character of choice. Armed with their combination of ha-do-kens and sho-ryu-kens, these two seemed at first glance to be the game’s strongest characters. However, the beauty of SF2 was the fact that each character had their own strengths and, despite initial impressions, their own vulnerabilities. Despite the fact that most players used either Ken or Ryu, many of the world’s best tournament players could be found using the games quartet of boss characters: Sagat, M. Bison, Vega and Balrog. The mighty Zangief was another darling of world class players due to his incredibly powerful arsenal of moves, while those who invested the time into mastering Dhalsim’s intricate ranged attacks also garnered their fair share of tournament victories. Thanks to ingenious balancing on the part of the game’s designers, each character offered players their own distinct path to victory and placed all players on equal footing among their peers.

Day of Defeat v1.2-1.3b (PC) – This popular World War 2 themed Half-Life mod has since gone onto retail release, but most fans will agree that the game actually peaked with the release of Beta 1.2 in April, 2001. With precious few levels (and even fewer actually being used), most of the games of this early iteration of Day of Defeat (DoD) were played on the maps DoD_Caen, DoD_Hill, DoD_Snowtown, DoD_Dam, Dod_Valley and a selection of Normandy-like maps. The incredible amounts of traffic on DoD servers at the time spoke to the quality of the game, but much like SFII, the standout element for this game was its near perfect balance. Players had the choice of choosing either the Allied or Axis forces, but the choice made little difference to the overall gameplay. DoD, perhaps more so than any other shooter before it, truly allowed the player to showcase their skill set. Missing were the super guns or tactical nukes of other games of the era. Instead, players were armed the most basic options of rifle or machine gun. Battles were won with teamwork and skill rather than firepower and a race to the super weapons. In an era where space themed shooters and a ‘bigger is better’ attitude dominated the FPS landscape, DoD delivered a gaming experience that demanded collaboration to succeed, and kept the players grounded in the harsh reality of wartime combat. Balanced gameplay, skilled players rising to the top to become team leaders, limited but near perfect maps and a less is more approach to weapons and player classes are what makes DoD v 1.2-1.3b a game that truly deserves its place among the all time best.

About the Author

Tim Kennedy writes on behalf of AppsPatrol. He recommends you visit AppsPatrol for your iphone app reviews and iphone game reviews

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The Real Truth about Success: What the Top 1% Do Differently, Why They Won’t Tell You, and How You Can Do It Anyway!


$22.95


Learn How to Seize the Unfair Advantage!&#8220;Very quotable and brutally honest.&#8221;&#8212;David Stephenson, CEO, American Concrete&#8220;Funny, and dead on! I want all of my employees to read this book.This is not another self-help motivational book, far from it.It&#8217;s about developing your own tools to find your own path to success.&#8221;&#8212;Keith Baizer, Mayor of Creativity, Art Mart&#8220;Garrison shows it&#8217;s not cheating to use the advantages we have overothers to win and stay on top. One of the key reasons some prettyunimpressive people are superstars is willingness.&#8221;&#8212;Byron Haney, Director, Financial Advisory, Farmers Insurance&#8220;This book shows you how to win an unfair fight! It&#8217;s filled with thosesecret truths that can be impossible to learn on your own.&#8221;&#8212;Shep Hyken, USA Today and Wall Street Journal bestselling author ofThe Cult of the Customer&#8220;As he thoughtfully debunks conventional wisdom, Wynn provides high-impactinsights for success in this fast-moving, humorous, and entertaining book.&#8221;&#8212;Wiliam F. Murdy, Chairman and CEO, Comfort Systems USAGarrison Wynn is a former professionalstand-up comedian and the founder of WynnSolutions, a firm that provides business strategiesand influence techniques to audiencesaround the world. In his teens, Wynn workedwith Magnavox and Hank Aaron to promotethe world&#8217;s first video gaming system, and byage 27, he became the youngest departmenthead in a Fortune 500 company&#8217;s history.He lives in Houston, Texas.